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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Editor / VisualScripting.Flow / Options / UnitOptionUtility.cs
namespace Unity.VisualScripting
{
    public static class UnitOptionUtility
    {
        public const string GenerateUnitDatabasePath = "Edit > Project Settings > Visual Scripting > Node Library > Regenerate Nodes";
    }
}